tabletop gaming
Aesthetics and readability in Borg RPGs: when layout truly matters
What matters more in a tabletop RPG in the “Borg” style? A spectacular layout or immediate readability? In recent years, the discussion around Mörk Borg has centered on this very issue, highlighting how thin the boundary between artbook and game manual really is. In this context, a game like Borg of Pripyat shows that you can choose a strong aesthetic […]
Armor Class, Hit Points and other strange words of RPGs: between real history and tabletop legends
When naval wargames shaped role-playing games Many of the concepts we now consider fundamental to role-playing games were not born around a fantasy table, but have their roots in military wargames, especially the naval and strategic ones of the twentieth century. This is not a nostalgic suggestion or a community legend, but a documented fact supported by original rulebooks, authors’ […]