combat system

Mon 1
Blog
Dawn of Pripyat: Innovation in Post-apocalyptic tabletop RPGs

Dawn of Pripyat is a post-apocalyptic tabletop RPG that renews the Year Zero Engine with an original alternate history setting and mechanics centered on risk, contamination, and mutation, making every choice at the table a genuine gamble with your character’s humanity. A setting that leaves its mark The innovation of Dawn of Pripyat begins with its narrative premise: it doesn’t […]

Thu 9
Blog
GM never rolls: Why Game Masters stop rolling dice in RPGs?

In the world of roleplaying game design, GM never rolls systems are getting greater attention. According to the r/RPGdesign community, the main advantages include lowering the operational burden for the Game Master, allowing better focus on storytelling instead of math. The game becomes more player-facing, offering players more control and engagement over their characters’ fate. Many designers and players favor […]