rpg design

Sat 22
Blog
Replayability vs innovation: how we really measure RPG quality

There’s a widespread belief in today’s tabletop RPG landscape: simulationist RPGs are in decline. Less hype, fewer releases, less online presence compared to their narrativist counterparts. But this conclusion stems from measuring the phenomenon wrong. It’s not about decline—it’s about different metrics. When we look at the independent tabletop game market, we tend to use the same indicators: how many […]

Thu 9
Blog
GM never rolls: Why Game Masters stop rolling dice in RPGs?

In the world of roleplaying game design, GM never rolls systems are getting greater attention. According to the r/RPGdesign community, the main advantages include lowering the operational burden for the Game Master, allowing better focus on storytelling instead of math. The game becomes more player-facing, offering players more control and engagement over their characters’ fate. Many designers and players favor […]