game mechanics
Aesthetics and readability in Borg RPGs: when layout truly matters
What matters more in a tabletop RPG in the “Borg” style? A spectacular layout or immediate readability? In recent years, the discussion around Mörk Borg has centered on this very issue, highlighting how thin the boundary between artbook and game manual really is. In this context, a game like Borg of Pripyat shows that you can choose a strong aesthetic […]
Complete guide to Borg of Pripyat – Everything you need to know [For Beginners]
But what is Borg of Pripyat? Borg of Pripyat is a post-apocalyptic role-playing game set in an alternate Soviet Union where: 1986: fragments of the asteroid Eridu crash down to Earth Consequence: a new alien material is discovered, called Eridite The twist: the USSR uses it as nuclear fuel, becoming a superpower The price: mutants, paranormal phenomena, and strange weather […]
Dawn of Pripyat: Innovation in Post-apocalyptic tabletop RPGs
Dawn of Pripyat is a post-apocalyptic tabletop RPG that renews the Year Zero Engine with an original alternate history setting and mechanics centered on risk, contamination, and mutation, making every choice at the table a genuine gamble with your character’s humanity. A setting that leaves its mark The innovation of Dawn of Pripyat begins with its narrative premise: it doesn’t […]
Replayability vs innovation: how we really measure RPG quality
There’s a widespread belief in today’s tabletop RPG landscape: simulationist RPGs are in decline. Less hype, fewer releases, less online presence compared to their narrativist counterparts. But this conclusion stems from measuring the phenomenon wrong. It’s not about decline—it’s about different metrics. When we look at the independent tabletop game market, we tend to use the same indicators: how many […]