Daggerheart after the hype: real state and community perception
Sat 24
Blog
Daggerheart after the hype: real state and community perception

In a span of just a few months, Daggerheart has gone from being “the next big Critical Role game” to a more discrete presence in the tabletop RPG landscape, prompting many players to wonder whether the project has lost momentum or is still going strong. To answer this question, it’s worth examining the objective data available and the community’s impressions, […]

Tired of D&D? Here are the best alternative TTRPG systems to try
Thu 22
Blog
Tired of D&D? Here are the best alternative TTRPG systems to try

If you’ve been playing D&D for years and feel that the system no longer offers that spark of novelty and flexibility you were looking for, know that you’re not alone. Thousands of players have abandoned D&D in search of alternative systems that allow greater freedom in character design and a more engaging narrative approach. Why quit D&D? D&D 5e has […]

Why we keep being Game Masters in tabletop RPGs
Thu 22
Blog
Why we keep being Game Masters in tabletop RPGs

Anyone who has been a game master for years eventually asks themselves the same question: why do I keep being a GM? Sometimes the preparation weighs heavily, organizing the group is stressful, and you feel almost “obligated” to keep the table running. Yet despite it all, many of us never truly stop being behind the screen. In this article we […]

RPG clichés that make players roll their eyes (and how to avoid them)
Tue 20
Blog
RPG clichés that make players roll their eyes (and how to avoid them)

Why we talk about RPG clichés Tabletop RPGs are full of recurring images, phrases, and situations that become genuine clichés over time. Some remain enjoyable, but others end up making players roll their eyes every time they appear at the table. Understanding which clichés are most hated and why they frustrate players is the first step to avoiding them or […]

How to Make Your Dark Fantasy RPG Truly Dark
Fri 16
Blog
How to Make Your Dark Fantasy RPG Truly Dark

Many game masters talk about “dark fantasy” thinking only of gore, skulls, and gloomy atmospheres. In reality, a truly effective dark fantasy RPG works deeply on the lives of characters, their choices, and how the world reacts to what they do. It’s not just an aesthetic question, but rather a matter of game structure and the type of stories you […]

What is Roleplaying: two playing styles compared
Wed 14
Blog
What is Roleplaying: two playing styles compared

What is roleplaying really in a tabletop RPG? When people talk about roleplaying in a tabletop RPG, many immediately think of strange voices, theatrical acting, and TV-series monologues. Actually, the simplest and most effective definition is much more concrete: roleplaying means making decisions as your character, not as yourself. In a good tabletop RPG, participants assume the role of a […]

How to Improvise in a TTRPG (even if it makes you anxious)
Mon 12
Blog
How to Improvise in a TTRPG (even if it makes you anxious)

How to improvise in a ttrpg (even if it makes you anxious) Improvising in a role-playing game is a challenge for many game masters. It is not an innate superpower, but rather a skill that can be developed through targeted preparation and a few simple tools. One of the main issues is that improvisation is often portrayed as something magical: […]

Aesthetics and readability in Borg RPGs: when layout truly matters
Wed 31
Blog
Aesthetics and readability in Borg RPGs: when layout truly matters

What matters more in a tabletop RPG in the “Borg” style? A spectacular layout or immediate readability? In recent years, the discussion around Mörk Borg has centered on this very issue, highlighting how thin the boundary between artbook and game manual really is. In this context, a game like Borg of Pripyat shows that you can choose a strong aesthetic […]

Long vs fast combat in RPGs: technical analysis and game design impact
Sun 28
Blog
Long vs fast combat in RPGs: technical analysis and game design impact

One of the most heated debates in the tabletop RPG landscape concerns combat duration. While systems like D&D 5E and Pathfinder favor tactically complex encounters that can last 60-90 minutes, other modern systems such as Borg of Pripyat, Mörk Borg, and Cy-Borg prioritize streamlined 15-20 minute combats. But what does this choice really entail at the game design level? How […]

Armor Class, Hit Points and other strange words of RPGs: between real history and tabletop legends
Thu 18
Blog
Armor Class, Hit Points and other strange words of RPGs: between real history and tabletop legends

When naval wargames shaped role-playing games Many of the concepts we now consider fundamental to role-playing games were not born around a fantasy table, but have their roots in military wargames, especially the naval and strategic ones of the twentieth century. This is not a nostalgic suggestion or a community legend, but a documented fact supported by original rulebooks, authors’ […]